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  • Author:
    Vysotsky

    20.00 $
  • Author:
    Galkin

    The book by grandmaster and experienced coach Alexander Galkin is  the final link in a series of publications by the author, directed  to study the classical endgame using examples of modern games   grandmasters. This time the subject of the study – light piece endgames. Clarification of the methodology for working on this stage of the game, as well as the main features and methods of playing such endings. Examples  taken from the practice of modern grandmasters and dated back to 2020-2023. The author offers the reader the most recent and unique information. The material is structured in such a way that the reader can get the maximum  benefit from studying the examples offered by the author  queen endings and its  other derivatives. The book is aimed at advanced chess players, is useful for coaches and can be recommended to a wide range of chess fans

    18.33 $
  • Author:
    Bologan

    «The idea of continuing the autobiographical book “Steps” has been in the air almost since the moment it was written. Despite the bullet point at the end of the book in the form of a victory over Magnus Carlsen, my chess career continued for another full 14 years, and the subsequent stormy socio-political career is only gaining momentum.” (V. Bologan).  The book contains 75 games commented in detail and a number of fragments. A frank story about the life and professional path, about cooperation with the leading grandmasters and coaches of the world (among them - A. Karpov, G. Kasparov, Yu. Polgar, Zhu Chen, R. Ponomarev, A. Shirov, A. Morozevich, A. Onischuk, A. Ryazantsev, E. Inarkiev, M. Al-Mudakhka, M. Dvoretsky, M. Podgaets, V. Chebanenko, Z. Lanka and others), about political activities in the Parliament of Moldova and about work in FIDE are complemented by numerous photographs.   For a wide range of chess lovers.

    36.67 $
  • Author:
    Tal

    21.67 $
  • Author:
    Karoii

    50.00 $
  • Author:
    Eive

    The corpus of this textbook includes two significant works by the world chess champion, scientist and prominent teacher Max Euwe — "Self‑help chess game", created in collaboration with G. Den-Hertog, and "Chess Lessons". The first work is designed for beginners, the second for more experienced chess players. The book is a real chess tutorial in the true sense of the word. This is expressed not only in the appropriate distribution of the material and the method of presentation, designed to awaken the initiative of the student, but also in numerous practical exercises offered to the reader after explaining each new concept or technique.The textbook primarily attracts the methodology of presentation of the material, the principles of which will be useful for coaches and teachers of chess sections and circles. For a wide range of chess fans.

    25.00 $
  • Author:
    Getmanchuk

    16.67 $
  • Magnetic road chess: folding board-case made of artificial leather, tablet-figures with a convex image. Wallet size 19x22 cm. The playing field is 15.5 x 15.5 cm. Cell 2x2 cm.

    51.72 $
  • Author:
    Galkin

    16.67 $
  • Chess was invented in the 5th century AD in India and spread throughout the world. The uniqueness of this game is that it still covers the minds of everyone - from young to old! Chess combines elements of science and sports. They develop logic, perseverance, attentiveness, analytical thinking and memory.  Checkers is a fun, dynamic and relatively simple game. Every country in the world has it. It is comparatively easier to find a partner here than in chess. Backgammon – one of the oldest known board games. It is known that it came to us from the East. First, you need to master the basic techniques, so that later you can boldly apply various tricks during the game.  Cage length: 4.5 cm. King height: 8.8cm King base diameter: 2.8 cm The length and width of the field when unfolded: 44 X 44 cm. Material: wood Country of origin: China.

    84.48 $
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Uspensky

Книги автора:

  • book

    11.05 $

    Preface by Garry Kasparov.   A computer is a great thing! With it, you can solve a lot of problems without leaving your home. You can find the necessary information. You can communicate. In the end, just play! True, there is one inconspicuous and seemingly harmless trend: a computer can gradually become the most indispensable and expensive creature in the world for humans. And then it is not clear where the computer ends and the person begins. And is the main thing left of him - the desire to think independently.   Mark Gardner was the world chess champion. He spent ten years on a desert island, and when he returned to his homeland, it turned out that the world had changed a lot - everyone around was happy. But Mark is somehow worried about this ...   Artist B. Trzhemetsky.   Color illustrations, gift edition.