Chess textbook 1946-1990
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Mihail Moiseevich Botvinnik is an electrical engineer by profession; during World War II he headed a high-tension laboratory in the Urals and was decorated by the USSR for his accomplishments. At present, he is the head of the alternating-current machine laboratory at the Moscow Institute of Power Engineering. He is also a world-renowned chess player. He was born in 1911, and by 1935 had become a Grandmaster of Soviet chess. In 1948 he won the world chess championship and held the title until 1963 (except for a two-year break). His chess style has been characterized as deep, objective, serious, and courageous. In this book, the quality of his thinking is revealed in his study of the basic thought processes of master chess players, and his reduction of these processes to mathematical form. This formalization of thought processes is a contribution to science at three levels: at the immediate level, it provides a basis for a computer program that seems likely to succeed in playing chess; at the middle level, game-playing
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6.91 $
The author’s first attempt to formulate a chess game algorithm for implementation in a computer program based on the idea of how a chess master thinks. Contents: Chapter 1. The chess algorithm. 2. The mathematical representation of chess. 3. The technique of compiling the display. 4.Experiment. 5. Examples for analysis. 6. What will change in the chess world.
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