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  • Author:
    Blokh

    The answer book of an international grandmaster and an experienced coach (among whose students is A. Grischuk) Bloch's Maxim contains over 1200 combinations from practical games and specially compiled examples. All tasks are characterized by intense struggle, in which the goal is achieved by single moves. The book is intended for both young and adult amateurs, and for masters. The arrangement of examples by topic allows you to use the book not only as a task book, but also as a textbook. Of particular interest are over two hundred specially compiled by the author overstressed positions in which white wins the only way during the course of white, and black wins during the course of black. These examples, as well as over 50 fragments from the parties of the author and his students, are published for the first time.

    21.67 $
  • Author:
    Fisher

    15.00 $
  • Chess was invented in the 5th century AD in India and spread throughout the world. The uniqueness of this game is that it still covers the minds of everyone - from young to old! Chess combines elements of science and sports. They develop logic, perseverance, attentiveness, analytical thinking and memory.  Checkers is a fun, dynamic and relatively simple game. Every country in the world has it. It is comparatively easier to find a partner here than in chess. Backgammon – one of the oldest known board games. It is known that it came to us from the East. First, you need to master the basic techniques, so that later you can boldly apply various tricks during the game.  Cage length: 4.5 cm. King height: 8.8cm King base diameter: 2.8 cm The length and width of the field when unfolded: 44 X 44 cm. Material: wood Country of origin: China.

    84.48 $
  • Author:
    Karpov

    New, significantly enlarged edition of the famous book - 75 games. Anatoly Karpov is the greatest expert on Caro-Kann defense. He scored many bright victories in it, playing both white and black. In this paper, the multiple world champion talks about the most important and interesting discoveries made in the Caro-Kann defense. Many examples from modern practice are given.

    17.24 $
  • Author:
    Galkin

    The book by grandmaster and experienced coach Alexander Galkin is dedicated to the strongest piece on the chessboard – to the queen. Using the example of episodes from games of modern grandmasters (the vast majority of games date back to 2020-2023) and his own grandmaster practice, the author tries to generalize, and in some places even clarify the methodology for understanding and playing queen endings, as well as other types of endgames with the presence of queens ) On the desk. The book presents various ratios of material – “queen against queen”, “queen and minor piece against queen and minor piece”, “queen and rook against queen and rook”, “queen against two rooks”, “queen against rook and pawns”, “ queen against a rook and a minor piece”, “two queens against two queens” – practically the entire spectrum of encountered endgames of this type. The material is structured in such a way that the reader can get maximum benefit from studying the examples of queen endings and its other derivatives offered by the author. The book is aimed at advanced chess players, is useful for coaches and can be recommended to a wide range of chess fans.

    18.33 $
  • Author:
    Eive

    The corpus of this textbook includes two significant works by the world chess champion, scientist and prominent teacher Max Euwe — "Self‑help chess game", created in collaboration with G. Den-Hertog, and "Chess Lessons". The first work is designed for beginners, the second for more experienced chess players. The book is a real chess tutorial in the true sense of the word. This is expressed not only in the appropriate distribution of the material and the method of presentation, designed to awaken the initiative of the student, but also in numerous practical exercises offered to the reader after explaining each new concept or technique.The textbook primarily attracts the methodology of presentation of the material, the principles of which will be useful for coaches and teachers of chess sections and circles. For a wide range of chess fans.

    25.00 $
  • Author:
    Kalinichenko

  • Made in Holland. Chess computer "Centaur" easy to use. You can easily install any language. Using the touch panel  40x40 cm (cell size 48 x 48 mm) you can easily move the figures. The sensors will record strokes. The board has a capacious rechargeable internal battery. The uniqueness of the computer is that it quickly adapts to  your playing strength (from beginner to grandmaster) so that you have the right opponent. Centaur will help you analyze the game so as not to make the same mistakes and improve your chess skill. Please note, computer is not compatible to connect to your PC or online chess. The set includes USB cable and DGT electronic chess pieces . Height of the king is 86mm.  

    1333.30 $
  • Author:
    Vysotsky

    20.00 $
  • Magnetic road chess: folding board-case made of artificial leather, tablet-figures with a convex image. Wallet size 19x22 cm. The playing field is 15.5 x 15.5 cm. Cell 2x2 cm.

    51.72 $
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Russian Chess House

Книги издательства:

  • book

    21.00 $

    The fourth world champion Alexander Alekhine has gone down in history not

    only as the winner of numerous tournaments and matches and the creator of

    hundreds of chess masterpieces. He is also rightly regarded as one of the

    most outstanding analysts of all time. Alekhine’s annotations are

    distinguished by their depth and objectivity, and a clear explanation of the

    ideas inherent in a position. In this edition for the first time ALL

    Alekhine’s games with his own annotations have been compiled. At present

    many of them can be found only in old magazines, and some have not

    previously been published in English.

    In the editorial notes the achievements of modern computer analysis (italicized)

    have been incorporated.

    pdf file

     

  • book

    19.30 $

    Here is a compilation of the 600 most important standard (exact) positions on the endgame. The textbook consists of eight parts: pawn endings, horsebacks, elephants, an elephant against a horse, mixed figured endings, mate with light figures, rooks, queens and endings with an unusual balance of forces. Complete each section of the job for self-decision, the answers to which you will find at the end of the book.

    Fragment 1

    Fragment 2

  • book

    24.00 $

    The Informational Technological Revolution had transformed practically
    all the spheres of human activity. Sports will not be an exception, and new
    kinds of sports, distinctive of the information society, are bound to emerge.
    The author of this book believes that these will be spectacular intellectual
    games, based on such popular sports as chess, go, xiangqi, shogi, renju, etc.
    The author is convinced: the team game scenario he had developed will
    resolve the issue of these sports & rsquo; staginess by ensuring an active discussion in
    the course of the entire game. It results in the harmonious combination of
    a highly dynamic game and sufficient time for effective creativity, which, along
    with the exhilaration of a team discussion and availability of new information,
    guarantees the staginess of intellectual competitions.
    The book is intended for the general public

  • book

    39.10 $

    Like other titles in the Training Program for Chess Players series, this volume is both an excellent textbook for independent study and a powerful teaching aid for chess coaches. In the view of many experts, no better work of this kind has ever been written.The series was designed as a self-contained training program by Victor Golenishchev, a distinguished Soviet chesscoach and Master of Sport. Golenishchev’s programs are still considered critically important and are successfully employed in chess schools. His teaching methods remain popular in Russia and around the world.

    Supervised by Editor-in-Chief and former World Chess Champion Anatoly Karpov, this new edition of Golenishchev’s classic work is updated to include important games from recent high-level chess competitions, reflecting modern approaches to the game.

    Fragment 1

    Fragment 2

  • book

    21.00 $

    Like other titles in the Training Program
    for Chess Players series, this
    volume is both an excellent textbook
    for independent study and a powerful
    training aid for chess coaches. In the
    view of many experts, no better work
    of this kind has ever been written.
    coach and Master of Sport. Golenishchev's programs are still considered.
    critically important and are successfully
    employed in chess schools. His
    teaching methods remain popular in
    Russia and around the world.
    Supervised by Editor-in-Chief and former
    Karpov, this new edition of Golenishchev's
    classic work is updated to include
    important games from the recent
    high-level chess competitions, reflecting
    modern approaches to the game.

     

  • book

    17.00 $

    This book is both an excellent manual for independent study, and
    a valuable instructional aid for chess trainers and teachers. Many
    experts even consider that nothing better of its kind has been written.
    As a program for training chess players, it was developed by Victor
    Golenishchev, a USSR master and honoured trainer. Golenishchev’s
    programs (the present book, and also the programs for 2nd category,
    1st category and candidate master) still retain great methodological
    value and are successfully employed in chess teaching. It is noteworthy
    that the present work is extremely popular not only with our
    trainers, but also with foreign experts. The present edition of this
    classic book has been updated with numerous examples from the
    games of the best players of recent years, and reflects modern views
    on chess. The editor-in-chief is the multiple world champion Anatoly
    Karpov.


    This program is intended for the teaching of chess in schools and junior
    clubs, and is aimed at trainers, teachers and club organisers, working with
    young chess players.
    The program assumes that the pupils know the moves of the pieces and
    understand the aim of the game, although the more complicated rules will
    be unfamiliar to them.
    The teaching plan is aimed at 75 lessons (twice a week, each of two hours)
    – a total of 150 hours.
    The scheme of a lesson is roughly as follows: checking of home
    assignment, explanation of theoretical material, recording by the pupils of
    the home assignment and a practical part. The length of the theoretical part
    of the lesson should not exceed 20-30 minutes, since most of the pupils will
    be in junior school classes. Chess attracts them above all as a game, and in an
    effort to cover too much the teacher may kill the keen interest of the young
    listeners.

    Fragment 1

    Fragment 2